Power Playground
An interactive exhibit to educate children about the future of energy through play
My Role:
• Conducted user interviews
• Conducted secondary research, through documentaries, articles and research papers.
• Contributed in creating physical and digital prototypes with piezoelectric sensors, and solar panels and motors
• Conducted user testing with children
* Helped in drafting the proposal
The Team:
2 UX Researchers and
Designers
Duration:
3 months
Product Type:
Physical toys
Overview
Power Playground is a space that consists of toys that help children understand the concept of renewable energy through play. It consists of 6 toys that can be placed indoors as well as outdoors, designed and prototyped for MuSo (Museum of Solutions), an up and coming children's museum in Mumbai. As required by MuSo the toy concept takes inspiration from the UN's SDGs (Sustainable developmental goals). Particularly Sustainable Production and Consumption, which is 1 of the UN's SDG's.
We decided to pick
focusing on renewable and alternative ways of producing electricity.
Because:
• The impact air pollution in India is very dire, it has deteriorated the quality of air and has started to affect the health of many Indians.
• To educate the next generation of children about the repercussions of what society will become if we carry on like this will help them envision a better future.
We mapped all the ways energy is produced in India. From our research we discovered that energy in India is primarily created through coal power plants. Although there have been efforts to provide more renewable options, coal remains the dominant source of production of electricity in the country.
Who are we designing for?
We decided to pick children from between the ages of 8-and 12. Unfortunately due to the stigma around meeting new people during COVID, we had a limited number of participants.
Who is our target audience?
Say hello to Riyan!
“I like practicals not theory. You just can't learn to click in theory you have to do it to learn ”
Name: Riyan
Age: 13
Occupation: Student
GOALS:
• To take part in practical learning for better retention
• Learn through doing
• An opportunity to explore and be curious
NEEDS:
• Modes of learning that sparks natural curiosity
• A structured way of learning by doing
• Access to such modes of learning
FRUSTRATIONS:
• Schools usually put more emphasis on theory based learning
• Enjoys the subjects but not the way that they are taught
• There is a lot of emphasis on marks and not on explorative learning
BEHAVIORS:
• Likes to code: Javascript HTML, CSS, can code websites and web apps.
• Enjoys practical learning over theory in classes such as science and computers.
• Likes to play Minecraft and board games. (online building with friends).
What problem is he facing?
Riyan is tired of theory based learning whose emphasis is primarily on scoring the highest marks
He needs a more engaging and fun way of learning that sparks his natural curiosity, that helps him apply the concepts he has just learned
How to design for children?
To gain a better understanding of Play, we pulled inspiration from Gail Ringle and Cal Holman
Insights from Cal Holman's Abstract documentary series (Design for Play) :
Start by designing the experience and then work her way from there.
They need to be given the opportunity to be creative and design their own play.
The importance of asking the right questions to inspire creative answers. Ex: what were you curious about not what did you learn.
Play needs to be exciting where children encounter situations, circumstances and unfamiliarities that present the opportunity to learn.
Insights from Gail Ringel's Designing exhibits for Kids
To create a memorable experience for children collect naive notions of the concept you are exploring, so you can provide more clarity in those areas with your exhibit.
The design varies from age ground, younger children aged 8-10, like breaking and making their own rules, older kids 10-13 like following structured rules, to achieve the end goal.
The interactions must be challenging but achievable to capture children’s curiosity and to later inspire them to learn from experts in their area of interest.
Start with ideas they have a reasonable chance of being understood. By identifying words and phrases children use to describe their world. It gives you better understanding of the way children think.
Defining Play
What did play look like before toys? Children are more than capable of creating their own play, we just needed to provide them with the right tools to do so.
In order to create open ended play where children have agency over what they create. We crafted our own definition of play and used that to guide the experience.
Play is exploration-based learning where the learner holds agency for what and how they learn.
Examples of open ended play
Examples of open ended play
Examples of open ended play